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Old Sep 02, 2006, 07:14 AM // 07:14   #1
Ascalonian Squire
 
Join Date: Aug 2006
Profession: E/
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Default E/A Shocking Daggers Build

I was sitting here bored with my Elementalist because he sucked at pvp. Lightning spamming gets so dull! So, can't say for sure if its original but I came up with this.

Attributes -
10 Air Magic
10 Energy Storage
10 Dagger Mastery
5 Water Magic
(2 left over points)


Gear -
-I like Tempest armor for this build, the + armor while enchanted works great with AoD up.
-Whatever daggers work, max and req 10 or under.
-Any health rune
- +1 air rune + helm (you need the extra 75 health because youll be melee)
- +1 energy storage
- +1 Water Magic

Skills--
Ice Prison (water)
Aura of Displacement (no attribute {e})
Shock (air)
Falling Spider (Dagger)
Lightning Touch (air)
Horns of the Ox (dagger)
Blinding Flash (air)
Windborne Speed (air)

--Replacements--
-AoD could be replaced with Ride the Lighting for more damage, at the expense of no retreat and more exhaustion (the exhaustion from Shock is bad enough, use at your own risk)
-Replace Windborne speed for Shadow Refuge so you can self heal. I prefer windborne because you can increase you OR an ally's speed by 33% for 11 sec, with a short cool down. This can make AB capping and such much easier.
-Ice prison can be replaced with whatever you like, I use it for two reason, one, it slows them by 66% for 13 seconds, which helps greatly when starting the spike and people try to get away. Also, when someone has a water hex, Lightning touch does +37 more damage, so its useful.
-Twisting Fangs would be more useful then horns of the ox, but unfortunately Ele's can't boost Critical Strikes. But if you wanted a short Deep wounds effect (5 seconds) it could always be switched.

--Usage--
The idea behind this is pretty basic, high mobility and burst damage, with a larger energy pool then assassins. Cruise around the field with Windborne Speed until you find a worthy opponent, then cast Ice Prison on them to slow em up. Blinding Flash should be used on W/A/R for the damage reducer. Follow this with AoD and then Shock them and instantly follow up with Falling Spider. You should still have plenty of energy, so use Lightning touch for high damage and finish with Horns of the Ox which usually knocks them down, from there you can do anther falling spider (if its recharged). From there, if theyre still alive, just repeat until dead. Remove AoD whenever its needed and also after every battle to help with regen.

Hope this helps out any bored or stuck elementalists, leave some replies, constructive criticism is appreciated.

Thanks -- Kairn Bloodreaver
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Old Sep 02, 2006, 09:35 AM // 09:35   #2
Krytan Explorer
 
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Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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This is a poor build. I assume from reading that this is indended for RA, becuase no decent team is going to let you run around in thier mid/backline with out making you explode, meaning you have to AoD out nearly imediatly. Having high energy doesn't help if you can't regen it quickly. This isn't really an issue in RA, but it is anywhere else. Overall, an A primary with a better attack combo, and a RESSURECTION SIGNET is better off.
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Old Sep 07, 2006, 12:40 AM // 00:40   #3
Frost Gate Guardian
 
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Join Date: Apr 2006
Location: STALKER!
Guild: The Creed (BOSS)
Profession: Rt/Mo
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who needs res sigs in RA? all you do is usually ressurect a noob that has no idea what they are doing and attacks a warrior instead of a monk, that or what they do in RA is as soon as you ressurect them, they ragequit. or anywhere in between.

this has happened too much to me now, and to ressurection signets in RA i say:

THAT!!
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Old Sep 07, 2006, 06:33 AM // 06:33   #4
Ascalonian Squire
 
Join Date: Sep 2006
Profession: A/
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I'm curious how you even get your sin skills off. Falling spider requires the target to be knocked down already, and then horns requires you to have used falling spider recently. AoD seems like the only useful thing you do here, and whats an ele doing with it? Not like you want to be doing melee much and thats the best use for it. I guess you couild cast it outside of spell range then run in, cast till they mob you, hit AoD and run, or cast from your new spot. But FS and Horns is worthless for you.
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Old Sep 07, 2006, 03:13 PM // 15:13   #5
Jungle Guide
 
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Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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LOL. What a noob comment Xeln.

You might wanna look at the skill called SHOCK.
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Old Sep 08, 2006, 04:59 PM // 16:59   #6
Frost Gate Guardian
 
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Join Date: Sep 2006
Profession: A/
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I'd prefer a Glimmering Mark E/A with Conjure Lightning and a Shocking Tang to deal with warriors. THAT would be effective, IMO. Bypass their armor and keep them blinded while you hack away at them.
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